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linux/asset_unpacker is the path to the executable.Type the following into your shell: linux/asset_unpacker assets/packed.pak unpacked_assets.~/.steam/steam/steamapps/common/Starbound if purchased on steam)
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Starbound repack mod#
It is highly recommended that you make a backup copy of your original, working packed.pak before you mod and pack. In Finder browse to your unpacked folder by clicking on " Go" on the menu bar, holding the key on your keyboard (this will show Library, which is usually hidden), clicking on Library, then browsing to -> Application Support -> Steam -> steamapps -> common -> Starbound -> assets -> unpacked (sound familiar?).If retrying doesn't work, then you have an issue external to the asset_unpacker.) If it takes longer than 20 minutes, quit Terminal.app and start over. assets/unpacked (The asset_unpacker should finish anywhere from 1 to 500 seconds depending on your computer, so let it work. Now you need to navigate to the asset_unpacker.
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Starbound repack windows#
Shift + right-click within the folder and select Open Command Prompt/Windows Powershell or equivalent (depends on Windows version).Open up the main directory folder for Starbound.\assets\ and changes you make to the unpacked assets will have no effect on your game as Starbound will prioritize the use of assets.pak (unless the unpacked _metadata is deleted).Ĭurrent as of Version 1.4.3, June 27th, 2019 Note - This step will not remove or change your packed.pak file, but simply extract its content for use as reference material. This means we need to unpack the assets before we can start modding. pak format which improves loading times and eases mod distribution.
Starbound repack mods#
Optionally, for easier packing and unpacking of mods and assets, you may use ModPackHelper (available for Windows and Linux) or PAK GUI.įurious Koala introduced a. Only UTF-8 is supported, other encodings are likely to cause crashes. Do not use a word processor such as MS Word instead of a text editor. You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod.
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