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Starbound repack
Starbound repack










starbound repack
  1. Starbound repack mod#
  2. Starbound repack mods#
  3. Starbound repack windows#

linux/asset_unpacker is the path to the executable.Type the following into your shell: linux/asset_unpacker assets/packed.pak unpacked_assets.~/.steam/steam/steamapps/common/Starbound if purchased on steam)

starbound repack

  • Open the main directory of starbound in your shell (i.e.
  • assets/packed.pakĬurrent as of version 1.2.3b, May 26th, 2017 To pack, do exactly the same steps as mentioned above (minus making a new folder 'unpacked'), but when you get to step 5, where you actually unpack the packed.pak file:

    Starbound repack mod#

    It is highly recommended that you make a backup copy of your original, working packed.pak before you mod and pack. In Finder browse to your unpacked folder by clicking on " Go" on the menu bar, holding the key on your keyboard (this will show Library, which is usually hidden), clicking on Library, then browsing to -> Application Support -> Steam -> steamapps -> common -> Starbound -> assets -> unpacked (sound familiar?).If retrying doesn't work, then you have an issue external to the asset_unpacker.) If it takes longer than 20 minutes, quit Terminal.app and start over. assets/unpacked (The asset_unpacker should finish anywhere from 1 to 500 seconds depending on your computer, so let it work. Now you need to navigate to the asset_unpacker.

    starbound repack

  • You need to create a new folder here where you want your unpacked assets to end up.
  • Type cd ~/Library/Application\ Support/Steam/steamapps/common/Starbound/assets Now you are in the assets folder.
  • Open Terminal.app in OS X (hopefully you have 10.7 or higher).
  • Otherwise you will have to find your Starbound assets folder and apply the file paths to these instructions. If you have purchased Starbound from Steam, then these instructions will work. MacĬurrent as of version 1.3.0, June 13th, 2017 It is advised to read the Unofficial Modding E-book instead, available on Chucklefish Forums.
  • The command can be stored as a batch file for faster unpacking whenever a new game version is released.
  • \assets\packed\ will make assets more readily available to Tiled. This third string can be changed to whichever location or name you prefer.
  • Where you want the unpacked assets to be dumped.
  • The location of Starbound assets, or Mod assets, to be unpacked.
  • The location of asset_unpacker.exe, which is the program that does all of the unpacking.
  • The text typed into Command Prompt are three directory locations:.
  • If purchased from Steam, the location of the main Starbound directory folder typically looks like this: Steam\steamapps\common\Starbound.
  • Once Command Prompt displays a message equivalent to this, "Unpacked assets to Packed in 250.063s," you can close the program and move on to creating mods.
  • Command Prompt/Windows Powershell will do nothing until asset_unpacker.exe has finished, this will take a while on most computers.
  • \win32\asset_unpacker.exe ".\assets\packed.pak" ".\assets\packed"
  • Type the following into Command Prompt/Windows Powershell.
  • Starbound repack windows#

    Shift + right-click within the folder and select Open Command Prompt/Windows Powershell or equivalent (depends on Windows version).Open up the main directory folder for Starbound.\assets\ and changes you make to the unpacked assets will have no effect on your game as Starbound will prioritize the use of assets.pak (unless the unpacked _metadata is deleted).Ĭurrent as of Version 1.4.3, June 27th, 2019 Note - This step will not remove or change your packed.pak file, but simply extract its content for use as reference material. This means we need to unpack the assets before we can start modding. pak format which improves loading times and eases mod distribution.

    Starbound repack mods#

    Optionally, for easier packing and unpacking of mods and assets, you may use ModPackHelper (available for Windows and Linux) or PAK GUI.įurious Koala introduced a. Only UTF-8 is supported, other encodings are likely to cause crashes. Do not use a word processor such as MS Word instead of a text editor. You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod.












    Starbound repack